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	<title>collaborativity &#187; Agile</title>
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		<title>Knowing when you are done &#8211; Satisficing</title>
		<link>http://www.collaborativity.net/2010/04/11/knowing-when-you-are-done-satisficing/</link>
		<comments>http://www.collaborativity.net/2010/04/11/knowing-when-you-are-done-satisficing/#comments</comments>
		<pubDate>Sun, 11 Apr 2010 12:49:08 +0000</pubDate>
		<dc:creator>aj</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Agile]]></category>

		<guid isPermaLink="false">http://www.collaborativity.net/?p=51</guid>
		<description><![CDATA[Sometimes one of the most challenging parts to working on tasks can often be a factor of knowing when you are finished, being satisfied that what you have completed is sufficient enough. Without a clear definition of the outcome of what you need to do we end up finishing tasks when resource run out, such as time, money, or energy, not when some optimal or ‘final and correct’ solution emerges. Herb Simon, Nobel laureate in economics, called this ‘satisficing’ -- stopping when you have a solution that is ‘good enough’ (Simon 1969)]]></description>
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		<title>Constraints &#8211; limits don&#8217;t stifle creativity &#8211; the enable it</title>
		<link>http://www.collaborativity.net/2009/06/27/constraints-limits-dont-stifle-creativity-the-enable-it/</link>
		<comments>http://www.collaborativity.net/2009/06/27/constraints-limits-dont-stifle-creativity-the-enable-it/#comments</comments>
		<pubDate>Sat, 27 Jun 2009 17:52:18 +0000</pubDate>
		<dc:creator>aj</dc:creator>
				<category><![CDATA[Agile]]></category>
		<category><![CDATA[SCRUM]]></category>
		<category><![CDATA[Constraints]]></category>
		<category><![CDATA[Innovation]]></category>

		<guid isPermaLink="false">http://www.collaborativity.net/?p=37</guid>
		<description><![CDATA[I read an article in recent issue of WIRED magazine that I thought communicated the concept of constraints really well. While not specific to SharePoint the article was very helpful in communicating the constraint concept]]></description>
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